• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Hanna_Pardee

This version was saved 7 years, 11 months ago View current version     Page history
Saved by Hanna Pardee
on April 7, 2016 at 2:11:36 pm
 


Rapid Physical Game Design: 

Challenge 1: Puzzle Problem 

Game Rules:

Collaboration with Tommy Benson and Jeremy Salo 

  • This is a game for two players.

  • What You’ll need:

    • A timer or stopwatch

    • A set of playing pieces (provided)

    • A physical barrier that prevents the two players from seeing each other’s materials.

    • Deck of the puzzles (shuffle before playing)

  • The two roles

    • The Descriptor:  Using a set of images that cannot be viewed by the constructor, the Descriptor’s role is to verbally explain the structure they see in their set of images.

      • When the round starts, the descriptor grabs one puzzle from their deck of puzzles. Once the descriptor sees the puzzle, they ask if the constructor is ready. When the constructor says yes, the round begins. Use the stopwatch to time the round.

    • The Constructor: Using the verbal information from the descriptor, they are expected to reconstruct the structure with their set of pieces/props.

    • Players switch roles after each round.

      • Note: The youngest player is the descriptor first.

  • Constraints

    • The two players cannot see what each other has.

      • The Descriptor cannot see what the Constructor is making

      • The Constructor cannot see the images the Descriptor is using.

    • The Constructor cannot ask questions to the Descriptor, but they can ask the Descriptor to clarify what they’ve said.

    • The Descriptor can only communicate the instructions verbally. They can not show any visual information.

  • Rules/Scoring

    • Each round only lasts two minutes and thirty seconds (2:30)

    • At the end of each round, the barrier is put down and the image and the physical set are compared. The two players win if the image matches the constructor’s set.

  Examples:

            

Challenge 2: 

Game Rules:

Collaboration with Alex Cano McConnel, Kelia Murata, Quincie Neale, Ben Efram, and Richard Bui

Players:

  • 4 players separated into two teams, each team has

    • An Attacker

      • This player is blindfolded

      • They cannot speak or their team loses

      • They start out with their arms at their sides

    • A Watcher

      • Cannot go into play space, but can move around it

    • Watchers are paired with Attackers, one of each type on each team..

 

Goal:

  • Hit the gut (front) of the opponent at elbow length.

    • E.g. elbows have to be bolted at the side

 

Rules:

  • At the start of the game Watchers spin the opposing team’s Attacker and place them somewhere in the 8x8ft. play space (marked with cones/tape/anything).

    • No one can talk during this point of the game

    • This is the only time Watchers can enter the play space square

  • The team with the youngest player gets to call out the first move

  • Watchers lead their own Attackers using verbal communication

    • At any command except ‘Attack’, the Attacker’s arms must be at their sides

    • Watchers takes turns commanding Attackers

    • Watchers can only use one word commands

      • Suggestions for communication:

        • ‘Forward’

        • ‘Backwards’

        • ‘Left’

        • ‘Right’

        • ‘Turn’ (Tip: Watchers could move around the space to dictate direction of attacker.)

        • ‘Attack’

    • Once the Watcher is confident that their Attacker is in place they can give the ‘Attack’ command. To attack, with elbows bolted to their sides, raise arms straight up in attempt to hit opponents chest as seen below. Hit must hit the stomach/chest of opposing attacker to be considered viable.

 

  • If an Attacker steps out of bounds, then their team is disqualified

  • If the Attacker moves without consent, then their team is disqualified

  • If the Watchers step into the play area, then their team is disqualified

 

Attacking motion:

Playtesting Prototype Notes:

 

 

Programming for Play: 

Project 1: 

Pardee_Programming4Play_Challenge1.zip

Modified the car class as well as created a scene with my own sprite with its own scripts. 

Project 2: 

Collaboration with Kelia Murata

Pardee_Murata_Project2F.zip

We combined our two projects together. I used the car scene with collecting tokens. The objective of my game was to collect 5 green tokens whereas Kelia's game took place in the space game. She had the player collect satellites while avoiding asteroids.  As a result, our goals were too similar. We decided to combine forces and created a new goal. We had the player collect at least, 5 satellites and return back to earth. We added a background, bounding boxes, a new end goal sprite (earth), healing tokens from the car scene.

 

Comments (0)

You don't have permission to comment on this page.