Rapid Physical Game Design:
Challenge 1: Puzzle Problem
Game Rules:
Collaboration with Tommy Benson and Jeremy Salo
Examples:
Challenge 2:
Game Rules:
Collaboration with Alex Cano McConnel, Kelia Murata, Quincie Neale, Ben Efram, and Richard Bui
Programming for Play:
Project 1:
Pardee_Programming4Play_Challenge1.zip
Modified the car class as well as created a scene with my own sprite with its own scripts.
Project 2:
Collaboration with Kelia Murata
Pardee_Murata_Project2F.zip
We combined our two projects together. I used the car scene with collecting tokens. The objective of my game was to collect 5 green tokens whereas Kelia's game took place in the space game. She had the player collect satellites while avoiding asteroids. As a result, our goals were too similar. We decided to combine forces and created a new goal. We had the player collect at least, 5 satellites and return back to earth. We added a background, bounding boxes, a new end goal sprite (earth), healing tokens from the car scene.
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