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Hanna_Pardee

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Saved by Hanna Pardee
on March 29, 2016 at 9:02:46 am
 


Rapid Physical Game Design: 

Challenge 1: Puzzle Problem 

Game Rules:

Collaboration with Tommy Benson and Jeremy Salo 

  • This is a game for two players.

  • What You’ll need:

    • A timer or stopwatch

    • A set of playing pieces (provided)

    • A physical barrier that prevents the two players from seeing each other’s materials.

    • Deck of the puzzles (shuffle before playing)

  • The two roles

    • The Descriptor:  Using a set of images that cannot be viewed by the constructor, the Descriptor’s role is to verbally explain the structure they see in their set of images.

      • When the round starts, the descriptor grabs one puzzle from their deck of puzzles. Once the descriptor sees the puzzle, they ask if the constructor is ready. When the constructor says yes, the round begins. Use the stopwatch to time the round.

    • The Constructor: Using the verbal information from the descriptor, they are expected to reconstruct the structure with their set of pieces/props.

    • Players switch roles after each round.

      • Note: The youngest player is the descriptor first.

  • Constraints

    • The two players cannot see what each other has.

      • The Descriptor cannot see what the Constructor is making

      • The Constructor cannot see the images the Descriptor is using.

    • The Constructor cannot ask questions to the Descriptor, but they can ask the Descriptor to clarify what they’ve said.

    • The Descriptor can only communicate the instructions verbally. They can not show any visual information.

  • Rules/Scoring

    • Each round only lasts two minutes and thirty seconds (2:30)

    • At the end of each round, the barrier is put down and the image and the physical set are compared. The two players win if the image matches the constructor’s set.

  Examples:

 

Project 1: 

 

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