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Serenity or Chaos, The Sins of a Leader

Page history last edited by Michael 9 years, 5 months ago

Serenity or Chaos, The Sins of a Leader

Background:

   The year is 2055, humanity has been shattered from the alien invasion, only small nomadic tribes still survive.  These tribes take upon themselves new leaders  

Setup:

     To begin the game decided on number of Player’s 2 - 4.

     Each player chooses one color to be his or her token color

          Each player places their tokens in the colors corresponding starting girds. 

     Players roll a die to see whom goes in what order.

Objective:

        To win a Players try to get the most of his or her tokens to their target area,

Marked by a corresponding grid of that color. 

Upon landing on gird square the token is removed from the game.

        Players may also choose to play on teams

If so desired then it will be the addition of both tokens to make it to the target area.

 

Player Turn:

    Each Player begins his turn by moving one token one move, IE. one move in any cardinal direction.

            Players can move backwards

     Players can jump any opposing token,

            They cannot jump their own token.

            After jumping a token the player can decide between two options

                        Taking the token, thus obtaining one chaos token (orange token).

                        Leaving the token, thus obtaining one serenity token (blue token).

 

Chaos Tokens:

     Players begin with zero Chaos tokens,

     Upon gaining Chaos tokens the player gets certain effects,

            When the player gains three chaos tokens more than serenity tokens they enter the chaos tree,

                        The player is now able to double jump tokens but they can only eliminate one token.

                                    The other token not jumped does not add to serenity

When the player gains five chaos tokens more than serenity tokens they enter the second part of chaos tree,

                        The player is now able to triple jump tokens but they cannot eliminate tokens.

                                    The player can only obtain serenity if they only jump one toke

    To undo chaos you must obtain as many serenity tokens as you have chaos tokens.

 

 

Serenity Tokens:  

     Players begin with zero Serenity tokens,

     Upon gaining Serenity tokens the player gets certain effects,

            When the player gains five serenity tokens more than chaos tokens they enter the serenity tree,

                        The player is now able to double jump tokens but they can only gain one serenity token.

                        The player can also move one extra move that is not a jump.

When the player gains eight serenity tokens more than chaos tokens they enter the second part of serenity tree,

                        The player is now able to triple jump tokens but they cannot gain any serenity tokens.

                        They can also move one extra move that is not a jump.

                        They are able to get one chaos from every jump.

    To undo serenity you must obtain as many chaos tokens as you have serenity tokens.     

 

 

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