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Charity Wars

Page history last edited by Michael 9 years, 6 months ago

Charity Wars

Setup:

     To begin the game decided on number of players 2- 4.

     The board will be supplied and takes no setup.

     Each player gets one of the meeple as their player character and a corresponding color of business tokens.

          Along with that the players also get 5 green tokens that is the currency of the game.

          Each player places their meeple in the colors corresponding starting hex. 

     Players roll a die to see who goes in what order.

     Players choose a number between 1-4 to keep as their charity number.

Objective:

The players have two different mode they can choose to play:

Timed Mode:     

     To win this mode the player who gives the most amount of cash (green tokens) away to their charity within the time limit win.

          The time limit is 20 minutes.

     Players are unable to be knocked out of the game in this mode.

Money Value Mode:

     To win this mode the players compete to give up 20mil in cash (green tokens) to their charity. 

 

Player Turn:

     The player begins his very first turn with the opportunity of giving away some of his cash to his charity right away.

          This ability occurs only when the player is on their starting square.

          Players should keep track of the money that is deposited to the charity bank.

     Next the player rolls the die and moves that amount of spaces.

          If the player lands on a business square that is not owned the player can choose to buy it for 2 green token.

               If it is owned by another player then they player must pay that player 1 green token.

          If the player lands on a charity event square then a event occurs.

               That is explained later.

          If the player is about to pass through its starting position is stops there:

               The player is given 2 green tokens and is allowed to deposit cash into their charities bank vault.

               Their turn then ends.

     If the player lands on a square and is unable to pay the money the player has 3 options:

          Give away properties to offset the dues owed,

               in charity events one property will offset the costs.

               in landing on business squares one will offset the costs.

          Take the needed fees from your charity,

               in doing this your charity bank loses the fees but you still stay in the game.

               this can only happen once in the game so take care.

          Lose the game.

 

Business Squares:

     Business Squares are used to make more money for their charity.

          They are marked by players colors or the Business mark in the hex.

 

Charity Event Squares: 

     During that event the player will roll a die, he continues to roll a die till he rolls between 1-4.

                    Upon rolling between 1-4 the player compares his charity's bank to that of the other corresponding charity.

                         If the player rolls its number it does nothing.

                         If the player rolls another charity number,

                                         the two compare their banks.

                                         the one who has more is given the difference in cash from the player that has less not from his charity bank.

 

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