• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.



Page history last edited by Cameron 6 years, 2 months ago

Prehistoric Escape is a game intended for a single player. The goal is to get your dinosaur from a space (any space, see below for more details) around the edge of the board, to the corresponding space exactly opposite of their starting position in as few moves as possible. Seeking to impede the player are two moving patches of flame, and several static obstacles (rocks, pools of water, bottomless pits).


                This game effectively has two difficulty settings. The board is 8 spaces by 10 spaces, and the player can choose to start on any space around the edge (except those occupied by stones, marked by brown coloration). This means that if the player starts on one of the sides with 8 spaces, they have to move a hypothetical minimum of 10 times to get to the opposite side. If they start on one of the sides with 10 spaces, they lower that number to a hypothetical 8. However, regardless of player starting position, the two flame hazards start on the spaces in the middle of the board not occupied by blocks of stone. This means that if the player chooses to start on a 10 space side, the one of the flame hazards starts much closer to them.


                A player gets to move one space at a time. The flame hazards each also move one space per turn, but only if they have LOS (line-of-sight) to the player, and CAN NOT move diagonally. The flame hazards always take the shortest path possible to reach the player. If a flame hazard ends up in the same square as the player, it is Game Over. Stones block LOS but water hazards(Not Yet Implemented) and Bottomless Pits (also Not Yet Implemented) don't.


                Each time the player moves, they should make a tally on a piece of paper to keep track of how long it takes them to cross the board. When the game is over their score will be added to the hypothetical high score board to compare with other people's scores.

Comments (0)

You don't have permission to comment on this page.