Nuclear Proliferation.
Eight different kinds of play cards.
01. Destroy 1 Bomb
02. Draw 1 card, +1 Action
03. Skip Turn
04. You and another player discard 2 bombs
05. Take two of your cards and switch them with another players.
06. Missile Crisis
07. NPT
08. Add 2 Bombs
3-4 Players start with 10 bombs, object is to get rid of all bombs.
Players have a morale tokens, if reaches 0, player's government is coup'd, player loses.
Players Start with 3 cards from the deck.
Players draw one card per turn then play that card on any player they wish, including themselves.
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Second Edition. Breaks Anti-Conflict Theme, but makes game more engaging.
Two War Cards. When drawn, turn over War Rules.
War Rules:
The next two rounds are war rounds.
A war round has another available action to use on a turn.
1. A player may challenge one or both other players to war.
2. To play out war phase, players secretly decide upon an amount of bomb cards
to use. Once chosen, they simultaneously reveal, and the player with the most
bomb cards wins. If a player loses all of their bombs while in a war round,
they are out of the game.
3. Players draw 3 bombs at the end of their turn during a war round.
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