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Game 2: Deflector

Page history last edited by Basil Vendryes 11 years, 3 months ago

Basil Vendryes

 

Deflector

 

Objective:

The objective of the game is to finish a round with the highest point count. Points are accumulated via bounces on your own side of the grid and detracted via bounces on your opponent’s side of the grid. Intricacy is key in this game, as you want to create a path for yourself that will maximize your point game, but also work to create a complicated path for your opponent to cause them to lose as many points as possible.

Materials:

Several sheets of grid paper (preferably a larger grid size)

Various colored markers/pens

Some type of time management device

2 player tokens (optional)

 

Rules:

1.       Divide the grid paper in half, vertically. Then you and your opponent must agree on an “entry point” that is 1 square wide, designated by bracketing the specific square with a pen or marker. Also select a square along the bottom of each player’s side and mark it as the “starting point”.

2.       Movement in this game is completed all at once. From your starting point, you launch your token upward. You must draw non rounded shapes (primarily triangles) to change the direction of your token. Bounce direction is determined by the slant of the edge of the shape you collide with. For simplicity, shapes must be drawn adhering to the grid. Ensure that the pathing for your token meets at the decided entry point.

3.       Set your watch/hourglass/etc for 3 minutes and begin its countdown. You and your opponent must use the 3 minutes to create your pathway toward the entry point, as well as the pathway for your opponent to take to your start point.

4.       Create your own pathway and your opponent’s entry pathways in different colors and be sure to indicate which pertains to which. You do not collide with your opponent’s pathway during your movement to the center, and likewise your opponent does not collide with yours. The same is true when you enter your opponent’s side of the grid. You only collide with the pathing designated for you, as does your opponent.

5.       After either both players have declared finishing or after the 3 minutes have expired, commence the launch of your tokens 1 at a time. Make note of every impact your token makes on your end and add the points up when you reach the center.

6.       From the center to your opponents start point, subtract a point from your score for every impact you make before reaching it. After both players have completed these steps, compare your scores and the higher of the two scores wins.

7.       If a player gets caught in a loop or is otherwise unable to reach the goal, the player that possesses the track that caused it automatically loses.

8.       Negative scores are possible.

 

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