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Alicia Rausch

Page history last edited by Alicia Rausch 12 years, 6 months ago

Physical Game 1

Team: DanielKjellersonDylanJones

 

Challenge: Create a game that makes use of two bodies, a single mechanic, and a spatial envelope of 8 x 8 x 8 feet. The mechanic and dynamic must be non-agressive. Collaborate with two others to create this game, to form a group of three people.

Goal: Navigate your player around the game board to retrieve the yellow ball and return them to their original starting position.

 

Rules:

1. Player 1 positions themselves on a corner of the game board, turns around, and closes their eyes.

2. Player 2 may now strategically place the cones on the board. They can choose to make it as difficult or as easy to retrieve the target as they please. Player 2 then steps off the game board.

3. The caller must now navigate Player 1 through the obstacle course using only their voice. Player 1 may verbally communicate with the caller if they so please. Player 1 wins if they can successfully retrieve the ball and return to their starting corner.

 

Physical Game 2

TeamEric C Schneider, David Fogle, Khoa Nguyen, Kevin Keables

 

Challenge: Form a five (5) person collaborative group. Create a game that involves four humans interacting and playing within an 8 x 8 x 8 foot bounding cube. Gameplay may involve two (2) props of the same kind, but which cannot be the object or goal of the game. The game should be self-evaluating, that is to say it should require no referee to judge end states. The temporal envelope should be carved into 30-second increments/events.

Goal: Eliminate players and be the last one standing

 

Rules:

  1. Tape off 2x2 feet squares for a game board of 8x8 ft
  2. Each player stands on one of the four corners, with no two players on the same corner
  3. Player with birthday closest to date begins
  4. Each player begins with two turns. A turn can be a 90
  5. Players then attempt to eliminate each other by forcing them out of their squares in a checkers-like fashion, however this may only occur by approaching a player from a direction they are not facing.
  6. Each time a player is eliminated, each player may take one more turn, this continues until there is one person left standing
  7. Players are free to form alliances/talk throughout the game

 

Physical Game 3

Team: James Riley, Nathan GutschowMelanieSmith

 

Challenge: Form a four (4) person collaborative  group. Create a game that involves five (5) bodies/players, all with equivalent roles, all interacting within a 16 x 16 x 8 foot maximum spatial envelope. Gameplay may involve a number of props -- limited only by practicality -- of no more than two (2) kinds. 

Goal: Collect 5 of the same color bands

 

Rules:

1. The 35 Loops are thrown randomly into a 16x16x8 space.

2. Simultaneously the players go into the space and collect 7 Loops that will make up their hand.

3. Players quickly conceal their hand from the other players in order to keep their hands secret.

4. Each player then draws a card, this card will determine their goal color. In order to win, a player must have every loop of the color on their card. 

5. The players get in a circle and an initial player is selected (by whatever arbitrary means the players can agree upon).

6. The Players go clockwise taking turns until one player has completed their color goal.

 

What's in a turn?

1. The player whose turn it is chooses another player to trade with, the trade is now locked in and an exchange of Loops must occur.

2. The player whose turn it is then makes an offer to the player they are trading with. EX: "I will trade you one black for one blue." (trades of more than one can occur so long as both players agree) EX: "I will trade you one black and one blue for two yellow"

3. Once a trade is agreed upon the players give each other their agreed upon loops. NOTE: it is up to the players to make sure the loops they are being given are the loops agreed upon in the deal BEFORE EXCHANGING.

4. The Trade is finalized and the next player takes their turn.

 

Quick Reference Rules

1. When you have all the loops of your color that are in play you win.

2. You must trade Every turn.

3. On your turn when you choose a player to trade with you are locked into trading with them. i.e. no choosing a different player in the same turn.

4. You may not have less than 7 loops.

5. It is up to the player to make sure that the trade agreed upon is the trade that happens when the loops are exchanged.

6. When the loops exchange hands the trade is finalized. 

7. If a trade results in both players achieving their 5 loops of their goal color than both players tie for victory. There is no tiebreaker. 

 

Video: MAH00434.MP4

 

Physical Game 4

Teams: Philippe Moore, MelanieSmith, Steve Rakoczy, ThomasWynne

 

Challenge:Form a collaborative group of five. Design an eight player game that will take place in two non-contiguous spaces of 8' x 16' x 8' each. Line of sight between the two spaces is optional. Players must remain within the space where they begin the game for the entire run of play. Two non-player runners can be enlisted to communicate between the spaces. Gameplay must be continuous, simultaneous. The activities in each space must affect or influence each other. Props may not be used as projectiles, nor as semaphores. The temporal envelope for setup, play, teardown, and reset of the space cannot exceed 30 minutes.

Goal: Collect 6 of the same color bands through trading and nonverbal communication

 

Rules:

  1. Four teams of two start in two separate 8' x 16' spaces (two in each space).
  2. Each team consists of a "trader" and a "runner"
  3. The trader picks six bands from the pile in their space (each space has identical starting piles: four of each color)
  4. Once each trader has picked their bands, they are randomly assigned a color to collect
  5. When play starts, the trader has to give his runner a band to put back in the pile in order bring back one of a different color
  6. Traders cannot tell the runners what to collect, it is up to the runner to figure it out.
  7. While this is happening two neutral runners are switching the items between the spaces.
  8. Traders are allowed to trade with the other trader in their space.
  9. The first team to collect six bands of their assigned color wins.

 

 

Rapid Prototype 1

Partner: N/A

Goal: Modify something in Bill's car sketch

Result: attempt to understand coding, attempt to put a time restraint on the game

gameDemo 2.zip

 

Rapid Prototype 2

Partner: James Riley  

Goal: combine the objectives from the first project

Result: added my time element to James's parking game

 James + Alicia car.zip

 

Rapid Prototype 3

Goal: Use the Minim library and vector based coding to create a new game

Result: Made a fish food game where you move your fish around to eat smaller fish

Vector_JamesAlicia ver 1.0.zip - simple game version one with James Riley

 

Vector_James___Alicia ver 1.1.zip - updates: fish now flip when they hit the walls

 

Rapid Prototype 3

Partner: David Fogle  

Goal: Use vector based coding and attraction/repulsion

Result: A super fun penguin zombie escape spectacular on ice

FogleRausch.zip

 

Rapid Prototype 3

Partner: MelanieSmithPhilippe Moore, Steve Rakoczy, ThomasWynne  

Goal: Make a game using the Kinect

Result: Kinect Pong

KinectPong.zip  

 

Final Project - Gem Rustler

Team: ThomasWynne, Steve Rakoczy, Stephen Rice, James Riley  

Link to Design Doc: https://docs.google.com/document/d/1qDztULp9kwfGk06H1GhYFOD3ax25E6lvmnsAxWS3xOI/edit  

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