Philippe Moore
Sketch #1:
Team: David Fogle, Nate Gutschow
Game Name: Mirror, Mirror
Sketch #2:
Team: Thomas Wynne, Melanie Smith, Dylan Jones, Stephen Rice
Game Name: Shadow Shapes
Sketch #3:
Team: Steve Rakoczy, Eric Schneider
Game Name: Escaping Eden
Sketch #4:
Team: Sarah Begnoche, Steve Rakoczy, Alicia Rausch, Melanie Smith,
Game: Globalization
Goal: Collect six of a certain color bands
Rules:
-Four teams of two start in two separate 8' x 16' spaces (two in each space).
-Each team consists of a "trader" and a "runner"
-The trader picks six bands from the pile in their space (each space has identical starting piles: four of each color)
-Once each trader has picked their bands, they are randomly assigned a color to collect
-When play starts, the trader has to give his runner a band to put back in the pile in order bring back one of a different color
-Traders cannot tell the runners what to collect, it is up to the runner to figure it out.
-While this is happening two neutral runners are switching the items between the spaces.
-Traders are allowed to trade with the other trader in their space.
-The first team to collect six bands of their assigned color wins.
Playtesting Results:
-Neutral runners have too much power
-Making the neutral runners unable to see the piles alleviated the problem a little bit.
-It is hard to keep the traders from signaling what color they need.
Final Game:
Team: Nate Gutschow, Sarah Begnoche, Eric Schneider, Melanie Smith
Game Name: Moose Gusta: Beyond Good and Evil
Game Files: MooseGusta TeddyCriesWolf
Interaction/Collaboration Sketch #1
Assignment: Modify Bill's GameDemo program for a new goal
Design: I changed the code for turning to make it smoother and I added a speed increase at each level change. The number of obstacles increase based on the current level.
Download: Cars of Doom
Interaction/Collaboration Sketch #2
Assignment: Work with other students to combine our first sketch and goals
Partners: Nate Gutschow
Design: Refinement of both of our ideas and incorporation of them both.
Download: CarsCollab
Interaction/Collaboration Sketch #3
Assignment: Use Vectors and the Minim Library to make something
Partners: Nate Gutschow
Design: Gather food against your opponent and return it to your nest. Whosoever collects the most food wins.
Download: Foods
Interaction/Collaboration Sketch #4
Assignment: Use vectors to simulate attraction and repulsion
Partners: Daniel Kjellerson
Design: Herd sheep before the wolf gets them.
Download: Shepherd Master
Interaction/Collaboration Sketch #5
Goal: Make something that uses the Kinect.
Team: Steve Rakoczy, Alicia Rausch, Thomas Wynne, Melanie Smith
Product: Kinect Pong!
Link: KinectPong.zip
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