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America

Page history last edited by Carson_s 13 years, 1 month ago

3 players, 1 die

 

OBJECT:

Get to the opposite triangle on the board (says finish)

 

HOW TO START:

Each player roles to see who goes first.

Highest number goes first, then the person to left of the starter goes, and so on.

 

PLAY:

-Roll the die to see how many spaces you move

-Only move to touching adjacent same color triangles

-You must touch every triangle you are designated to (same color as the start)

-The game does not end until the third person to go finishes their turn

-Whoever makes it to the finish triangle wins (multiple winners possible)

 

ROLLING DIRECTIONS:

     Roll          Move

     1               1 space forward

     2               2 spaces forward

     3               1 space back

     4               1 space forward

     5               2 spaces forward

     6               Back to start

 

FINISH:

If a player (or players) are at the finish and everyone has rolled, the game is over and whoever made it to the end wins.

 

GAME BOARD:http://www.flickr.com/photos/fishheadphotography/5492827939/

 

 FINAL GAME MODULATION:

3 players, 2 die, 66 player pieces (22 per player), 12 tokens to act as blocks

 

OBJECT:

Fill all twenty-two hexagons of your color before the other players.

 

HOW TO START:

Each player rolls to see who goes first.

Highest number goes first, then the person to left of the starter goes, and so on.

 

BOARD:

-The board is divided into 6 different lanes

-A lane is made up of the 10 colored hexagons on either side of the center 'battle' hexagons and include those battle hexagons(black and white hexagons)

-There are two lanes per color, the first lane you place a piece on becomes Lane 1 and the second lane becomes Lane 2 (both lanes for each player must be the same color)

 

PLAY:

-Roll the first die to see how many spaces you are allowed to fill (See ROLLING DIRECTIONS), roll the second die to see what type of blocking you can do 

-For your first turn choose any outer hexagon to start on (this will be your designated color for the rest of the game || you cannot choose a color that is already taken by a player)

-To add a block, the player is allowed to choose any unfilled hexagon (excluding battle hexagons) to place their block on; players with blocks on their lane may not advance past this block or fill the space until they receive an unblock (rolling the correct number)

-Players who have at least one piece on the board may choose to SPAR another player (see SPARRING directions)

-Each piece you place on the board must be on the next consecutive hexagon within your lane, you may also begin filling in the other side of the lane you are working on by placing a piece on the outer most hexagon (you may divide up your spaces to fill too; eg. if you roll a 2 you may place one consecutive piece touching what you have already placed and 1 piece on the other outer most hexagon)

-When you place a piece on the center hexagon (black with white lines) you may choose to BATTLE another player (see rules for BATTLING)

-After you have filled one lane your turn is over (whether you have more spaces to fill or not), the next time it is your turn you will start on the 2nd lane of your color

-When filling out the second lane, the amount of spaces filled (or taken away) are doubled (the number of blocks you can give out or take away stays the same); this means that if you have to take away more pieces than you have in the second lane, you must go back to the first lane and take away the left over amount 

-Once a player has filled all 22 spaces (including BATTLE spaces), the other two players are given one more turn to fill their remaining spaces (if they land on a battle space they can challenge the winning player to keep the game going by making them , they may not choose to spar the winning player )

 

ROLLING DIRECTIONS:

 

Die 1 

 

  Roll          Fill

     1               Add 1 piece 

     2               Add 2 pieces 

     3               Take away 2 pieces  

     4               Add 1 piece + roll again 

     5               Take away 1 piece 

     6               Add 1 piece, +/- block

 

 

SPARRING:

You may also choose to battle anyone at the beginning of your turn (doing so replaces your chance to roll the die this turn). Choose an opponent. Each player rolls the die once, the higher number (not amount of spaces acquired) wins. If the challenger is in their first lane and wins, their opponent loses a piece. If they lose nothing happens (but they missed a chance to advance). If the challenger is in their second lane and wins, their opponent loses a piece. If they lose, their turn is skipped next round.

 

BATTLING:

A player who lands on the battle hexagon may choose an opponent to battle (if they wish). To battle, each player rolls the die three times. Add up the total accumulated spaces you WOULD have filled according to the ROLLING DIRECTIONS (doubling does not count for those in their second row). Whoever received a lower score (aka would have filled the least amount of spaces) must take away every remaining piece within the lane they are currently filling. If there is a tie, repeat the battle process until there is a victor.

 

WINNING:

If a player or players have filled all of their 22 spaces and everyone has finished their last turn, the game is over and those who filled their lanes win.

 

GAME BOARD: http://www.flickr.com/photos/fishheadphotography/5492827939/

 

 

 

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