Learning Objectives
[n.b. This is an incomplete and in-progress articulation of the learning objectives. It is possible to change the word students with the word participants.][Player, User, Interactor, Participant or "PUIP"]
students will make several playable games over the course of the quarter
students will practice becoming reflective makers/creators/designers
students will practice iteration as a method of creation/design
students will practice understanding failure as part of the method of game creation/design
students will practice quietly observing game play tests and testers
students will practice receiving feedback graciously
students will allow themselves permission for gracious failures, and to learn from their mistakes
students will "embrace the suck", they will understand and accept that the games they make will be bad at first, and that they will get better through iterative play testing.
students will practice becoming reflective players
students will practice being in the moment during the play tests, acknowledging that focus is a challenge
students will practice giving high quality feedback
students will practice engaging in high quality conversations about the making of games
students will practice dialogic game making process as a part of collaboration
students will practice becoming good, effective members of collaborative groups
students will practice listening to their creative collaborators
students will make progress toward an understanding of collaborative co-creation of games
students will make progress toward an understanding of the collaborative co-creation of the classroom/laboratory/studio environment
students will understand how knowing a collaborators name establishes a minimum baseline of respect for ones' collaborators
students will make progress toward an understanding of the value of inclusiveness and diversity in games
students will practice making games for all body types and abilities
students will practice
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