placeholder where they will place the documentation for Rapid Physical Game Design and Programming For Play.
Programming For Play
Project1:
Design Participants:
Richard Bui
Jeffery Mutchnik
Objective: The goal of this game is to collect the stars under the time limit while evading the rocks.
Bui_ProgrammingForPlay_Challenge1b.zip
Project2/3:
Design Participants:
Richard Bui
Hannah Pardee
Objective: The goal of this game is to reunite the brother and sister from a burning house using keys.
BuiPardee_Assignment2(Update3).zip
Project4:
Design Participants:
Richard Bui
Ben Efram
Jeremy Salo
Objective: Guide the ball using the magnet.
P4P_BuiEframSalo_Excercise4.zip
Final Project:
Design Participants
Richard Bui
Hannah Tindal
Brock Soicher
Alexander Cano
Objective: Players split into teams of two and compete together using the Kinects, Motion-board, and 360 controllers. Two players will use the Motion-board and 360 controllers to interact with each other in the fighting game and in the racing game. The players on the Kinects will interact with the players in the fighting game and racing game by collecting falling objects which will activate power ups. The team who wins three times is the winner
MingoMangoMongoFinalGame.zip
Rapid Physical Game Design
Project1:
Design Participants:
Richard Bui
Jeffery Mutchnik
Brock Soicher
Hannah Tindal
Objective:
Initial:BuiMutchnikSoicherTindal_RPGD_Project1initial.pdf
Updated(Observations are on 1b in blue):
BuiMutchnikSoicherTindal_RPGD_Project1Pictures.zip
Project2:
Design Participants
Richard Bui
Kelia Murata
Hanna Pardee
Alexander Cano
Ben Efram
Quincie Neale
Objective:
BuiMurataPardeeCanoEframNeale_RPGD_Project2.pdf
Notes:
Challenge2RapidPrototype.pdf
Project3:
Design Participants
Richard Bui
Ben Efram
Objective, Addendum, and Observation Notes
BuiEfram_Project3.pdf
Project4:
Deesign Participants
Richard Bui
Stone Fisher
Julia Jones
Brock Soicher
Jeff Mutchnik
GC4.pdf
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