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RaceTrap

Page history last edited by Robert Harmon 13 years, 2 months ago

Individual Players

 

Players start in the designated "start" spaces. 

 

Players can move one space in any direction per turn. 

 

If a player lands on an orange "warp point" space, the player rolls a die. If the player rolls a 6, the player warps to the opposite orange warp point space on the game board. 

 

Alliances

 

Any two players may create an alliance by positioning themselves adjacent to each other. Once an alliance is made, the allies must remain adjacent to each other and may not break the alliance. Alliances may not use or occupy warp point spaces at any time. 

 

Allies share a single turn during which they can move two spaces in the direction of their alignment. At the beginning of their turn, allies may alter their alignment by pivoting one of their players one space around the other player.

 

An alliance may choose to pivot and/or move during their turn, but they are not required to at any time.

 

When an alliance is made: All warp points (orange and white) are activated and the function of the warp point changes. If a player lands on warp point space, the player rolls a die and moves two spaces in the direction indicated by the die (see central warp point for key).

 

Goals and Conditions

 

An individual player may win by reaching any of the "goal" spaces located at the bottom of the board. A goal space may only be occupied by one player. 

 

An alliance may win by capturing an individual player. This occurs when the players in alliance position themselves such that the individual player and the alliance occupy three adjacent spaces on the game board, forming a triangle. 

 

A three way draw occurs when all three players (three individual players, or an individual player and an alliance) remain in the "warp zone" (teal spaces) for more than five minutes. You will need someone to time this. 

 

A three way draw also occurs when three individual players reach the goal spaces during the same turn. 

 

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