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Cube Wars

Page history last edited by Ian Wyman 9 years, 5 months ago

Cube Wars

 

Materials

 

  • One game board - square spaces, 16 squares by 8 squares
  • 16 white cubes and 16 black cubes, face area no larger  than that of the game board spaces
  • two meeple - one white, one black

 

Setup

 

  1. The players each occupy one of the two longer sides of the board.
  2. A player's starting space, as he looks toward his opponent's side of the board from his own side, is located at the edge of the board closest to his side, and just left of the mid-line of that row (should be marked by a white or black capital 'S', depending on his chosen color).
  3. Eight of a player's cubes are located in the row in front of the meeple's starting row.  The first is placed at the left edge of the row, and the others are placed on every other square from that position.  In other words, there should be at least one space between each cube in that row, and the rightmost square in the row should be unoccupied.  The other eight cubes will be placed in the row two rows in front of the other cubes, so that there is an empty row between the two rows of cubes.  The cubes in this row will follow the same layout as the others, but shifted one space to the right (i.e. the rightmost square will be occupied, and cubes will occupy every other space).

 

Main Game Loop

 

  1. Each turn, the player may move either his meeple or one of his cubes.
    1. A move for the meeple consists of moving from one square to an adjacent square in any of the eight possible directions.
    2. A move for a cube consists of moving from one square to an adjacent square in any one of five directions: side to side, directly toward the opponent's side of the board, and either diagonal toward the opponent's side of the board.
  2. Meeple cannot be moved onto squares occupied by cubes of their own color.
  3. Meeple and cubes can capture enemy cubes by moving onto an enemy cube's space.  The captured cube is removed from the board.
  4. If a cube or a meeple moves onto a space occupied by the opponent's meeple, the opponent's meeple is removed and replaced at its original starting space.
  5. Cubes cannot move onto the starting square for any meeple.

 

Victory Condition

 

     The first player to get his meeple all the way to his opponent's side of the board wins.

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