Two players.
In order win, a player must reach his or her goal space.
Play rock paper scissors to determine which player goes first.
During each turn the player calls out a number of spaces (1-6). If the player called out 2 spaces, he/she must roll 2 consecutive odd numbers to be able to move those 2 spaces, and so on.
Rolls don't have to be in 1, 3, 5 order, any odd numbers will work.
When a player moves (as a result of a die roll), the opposing player moves an equal number of spaces in the same direction. Example: 1st player moves 2 spaces towards his/her goal, 2nd player moves 2 spaces away from his/her goal.
A player may challenge his/her opponent's movement by rolling the same number of consecutive odd numbers + 1. A successful challenge negates the effects of the opponent's turn.
If a player is successful in challenging his/her opponent, he/she also draws a chance card. Chance cards cause players to move independently of each other.
Chance Cards:
Move 3 spaces toward goal (x1)
Move 3 spaces away from goal (x1)
Move 2 spaces toward goal (x4)
Move 2 spaces away from goal (x4)
Move 1 space toward goal (x4)
Move 1 space away from goal (x4)
Move opponent 3 spaces toward goal (x1)
Move opponent 3 spaces away from goal (x1)
Move opponent 2 spaces toward goal (x4)
Move opponent 2 spaces away from goal (x4)
Move opponent 1 space toward goal (x4)
Move opponent 1 space away from goal (x4)
Skip your next turn (x2)
Opponent skips next turn (x2)
You will need:
A die for each player.
A game piece for each player (begin on the darkest spaces on the board, moving outwards).
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